Austin, TX, United States
Fall 2022
Madhav Varma (Me) , Aayushi Saha, Ananya GM, Shatayu Mondhe (scroll down all the way for the team photo! :))
Lead Interviewer, UX/UI Designer and Visual Designer
Technology and science don't benefit everyone equally. Health inequities are unacceptable in areas with fewer resources. Whole Communities Whole Health is designing a 5-year cohort study to better understand how physical and mental hardships, biology, and the environment impact the health of families dealing with systematic injustice.
Families engaged in the research use the app Hornsense to understand the data that is summarized from their Fitbit bands and environmental sensors. They are given the information so they may decide on their health and living conditions with awareness. However, the app's structure is difficult to understand, and the data currently given on it lacks sufficient context.
by revamping the existing Hornsense app which is being used for returning the data back to the users.
with the potential competitors of the WCWH Project and use the insights from those to improve the existing Hornsense App. We will also carry out a content inventory analysis.
in a way that the data is understandable, accessible, and valuable for the users using the Hornsense application and help them live a better life.
When we started to perform Competitor Analysis, we chose 6 competitors - 3 direct and 3 indirect. Direct competitors were those businesses that offered similar products or services to another company within the same market while indirect competitors were those that served the same customer needs as another company but offered different products or services.
Since our app is a research-based initiative, it cannot be a paid service so even after scaling it up, marginalized communities can continue to have access to it.
Complex graphs can overwhelm the user and cause them to lose interest in using the application.
Text-heavy content increases the cognitive load on the users and thus may distract them while using the application. Thus, to increase app engagement we have incorporated visually appealing and easily comprehensible content.
As observed from the analysis, the Information Architecture should support easy discoverability of features. Thus, we have designed our dashboard such that it is easy to navigate through the app home screen.
The health-related in-app notifications should not create panic, but should convey the information effectively.
We performed secondary research which was mostly us going through some research papers and compiling together the insights we could draw from the papers.
We were able to gather user research insights by taking help from our user representatives, Ben, Shirene and Sarah, who spoke to the end users on our behalf, based on a questionnaire we designed.
Wants to show individualized or grouped data
Needs help with translating the data for people with limited academic access
Wants help to find optimal solutions for the UX of the app
Wants a smooth and easy-to-see and interact with data on an app
MASQ (Mood and Anxiety Symptoms Questionnaire) findings for Mood Data Analysis
Fitbit data for Heart rate, Physical Activity, and Sleep analysis
Bevo Beacon data for Air and Temperature quality analysis
Build trust within the communities that have a history of being
exploited in addition to collecting data
Diverse and Inclusive approach in the study
We saw this as a great opportunity to work with marginalized communities, albeit indirectly, while sharpening our own skills as students of Information Architecture. It was also a redesign project, with strict constraints and limitations, which would further challenge us as designers.
We compiled a list of the most important questions we asked our user representatives and based on their answers, we came up with a task list that we used during the user interviews we performed with our users.
1. Most of our users are Latinx, while 11% are black and 8% are white hence fulfilling the purpose of the study to ensure proper representation of marginalized communities
2. Only 40% of our user groups were college graduates as for the rest of our users, they had limited access to academic assistance. So, we focused on designing a system that was easy to understand.
Since we did not have IRB clearances and were faced with language barriers to talking to the end users directly, we worked closely with ‘User Representatives’, who would communicate with the end users on our behalf. The WCWH team members we worked with for this project were:
Research scientist, at The University of Texas at Austin
Expert in cognitive psychology, neuroscience, data science, and statistical analysis. His research spans several interrelated areas in human cognition. He is passionate about pioneering with data (big data, experimental & observational data). He strongly advocates for animal welfare, and international, environmental, and sustainability issues.
Senior Outreach Program Coordinator, School of Social Work.
She uses her strong background in social work to lead the outreach side of the WCWH project. She works closely with Ben for data collection and analysis. She also uses her interpersonal skills to great effect when it comes to actually engaging with the people participating in the cohort study in person.
Research Study Coordinator, Office of the Vice President for Research, Scholarship, and Creative Endeavors
Sarah is responsible for managing the software and data side of this project. She works closely with the technology and development team. She was instrumental in informing us which features are feasible and which are not. In the future, she would assist us in developer handoff and bringing the designs to life.
We used affinity mapping to condense common ideas and lines of thought based on feedback from users following our user research. We also gained a better understanding of the user's needs and our approach as a result of the process. Finally, we devised a more organized data collection strategy and a more streamlined approach to the project. The ideas were divided into seven groups, as shown below.
Hailey Gomez, one of our potential users, is the subject of our first User Persona. In addition to discussing her background and characteristics, we also discuss her objectives and frustrations.
James Rudd, one of the user representatives and a member of the WCWH team, is our next persona. We also discuss his background, challenges, and objectives.
To gather all the data together in a place, we started to put data together in the content inventory which we designed in Excel. Doing so helped us get all the data present on the existing Hornsense app together in one place and we also found out what is there on the app and how it is structured. It also helped us identify the content that was not up to date.
Once we had analyzed our content, we moved forward to designing the Information Architecture for the app. To do this, we started with card sorting. This process helped us interact with our users and get their insights on the various topics in the app and how they would like to view them under different categories. We used the Maze software to carry out the task. We conducted closed card sorting with a total of 12 participants, with 23 cards to be categorized into 9 categories.
Using this technique, our team was able to observe in the visual form how frequently people concur that a particular card belongs in each category using the agreement matrix. This table shows the most popular groups of cards for each category based on where participants placed the cards most often.
This is a straightforward illustration of paired possibilities. This provided us with an understanding of which cards our participants frequently matched together in the same group. The more frequently two cards were paired together by your participants, the darker the purple color where the two cards overlap. This table shows the most closely related pairs of cards, which are grouped on the right edge of the table based on how often participants sorted any two cards into the same category.
From the aforementioned user behavior reports, we were able to map out an information architecture for our application that would best suit user needs and provide good affordances for tasks users might try and accomplish on our application. We have two IA diagrams, the first is the IA for the old application and the second is for the application we redesigned.
To tinker around with ideas we started formulating after completing our user research and information architecture design phases, we started the ideation process, starting with sketching for a digital product.
We started the process with pen and paper sketching, before moving to a digital design tool like Figma or Sketch.
After sketching, the next step was to build some low fidelity wireframes to start structuring the basic elements for our application.
After building some low-fidelity wireframes to start structuring the basic elements for our application, we started adding a few UI elements to give more shape, form, and functionality to the application. This led to the following mid-fidelity wireframes.
After building mid-fidelity wireframes, we started the visual design process, using a self-made style guide, and worked in the direction of building developer-handoff-ready, high-fidelity screens.
The following style guide is what we used to carry out the visual design process on our mid-fidelity screens, in Figma.
After the high-fidelity screens were ready in Figma, we thought about applying previously discussed user flows to the screens by connecting the screens together, and adding popups, overlays, modal sheets, and scrolls wherever necessary. This process would have to be repeated after carrying out user testing with this initial prototype.
Using our initial prototype Ben and Shirene from the WCWH Team at UT Austin carried out the testing on the user’s behalf.
The home screen has a very simple layout and gives users easy access to the data they need with just one click. The architecture, which includes a dashboard, surveys, and reports, has been kept in the primary navigation. Additionally, in order to make it easier for users to update or amend their information on the application and protect their privacy, we have also integrated the user profile to the global navigation.
The graphs provide extremely understandable data, with the analyzed data being highlighted to increase visibility. When a user navigates to the dashboard, it is relatively simple for them to move between the six metrics that the app measures since they are displayed in the form of a horizontal scroll. The graphs are artistic and intuitive while adhering to the appropriate scientific norm for metric depiction.
Every cycle of the research project, users must complete two questionnaires. In order to encourage users to complete surveys on time, they are informed of any pending or impending surveys and their expected completion time. Any strange observations that users believe to be related to the metrics we are researching can be reported in the Report section.
We express our gratitude to the Whole Communities Whole Health team at The University of Texas at Austin for guiding us along the way and providing us with all of the necessary information as and when it was required. I would like to express my deep gratitude to Dr. Yan Zhang, my research supervisor, for their patient guidance, enthusiastic encouragement, useful critiques of this research work, advice, and assistance in keeping our progress on schedule. We also acknowledge Dr. Zhang for entrusting us with the responsibility of undertaking this project.
If you are interested in discussing this case study further You can contact me at
madhav18897@utexas.edu
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